Module:Wt/haw/scripts
This module is used to retrieve and manage Wiktionary's various writing systems and the information associated with them. See Wiktionary:Scripts for more information.
The information itself is stored in Module:Wt/haw/scripts/data. This module should not be used directly by any other module, the data should only be accessed through the functions provided by Module:scripts.
Finding and retrieving scripts
editThe module exports a number of functions that are used to find scripts.
getByCode
editgetByCode(code)
Finds the script whose code matches the one provided. If it exists, it returns a Script
object representing the script. Otherwise, it returns nil
.
findBestScript
editfindBestScript(text, lang)
Given some text and a language object, this function iterates through the scripts of the given language and tries to find the script that best matches the text. It returns a Script
object representing the script. If no match is found at all, it returns the None
script object.
Script objects
editA Script
object is returned from one of the functions above. It is a Lua representation of a script and the data associated with it. It has a number of methods that can be called on it, using the :
syntax. For example:
local m_scripts = require("Module:Wt/haw/scripts")
local sc = m_scripts.getByCode("Latn")
local name = sc:getCanonicalName()
-- "name" will now be "Latin"
Script:getCode
edit:getCode()
Returns the script code of the language. Example: "Cyrl"
for Cyrillic.
Script:getCanonicalName
edit:getCanonicalName()
Returns the canonical name of the script. This is the name used to represent that script on Wiktionary. Example: "Cyrillic"
for Cyrillic.
Script:getParent
edit:getParent()
Returns the parent of the script. Example: "Latn"
for "Latinx"
and "Arab"
for "fa-Arab"
. It returns "top"
for scripts without a parent, like "Latn"
, "Grek"
, etc.
Script:countCharacters
edit:countCharacters(text)
Returns the number of characters in the text that are part of this script.
Note: You should never rely on text consisting entirely of the same script. Strings may contain spaces, punctuation and even wiki markup or HTML tags. HTML tags will skew the counts, as they contain Latin-script characters. So it's best to avoid them.
Script:getCharacters
edit:getCharacters()
Returns the regex defining the script's characters from the language's data file.
This can be used to search for words consisting only of this script, but see the warning above.
Script:getCategoryName
edit:getCategoryName()
Returns the name of the main category of that script. Example: "Cyrillic script"
for Cyrillic, whose category is at Category:Cyrillic script.
Script:getDirection
edit:getDirection()
Returns the text direction, if any. Currently, left-to-right scripts are unmarked, while most right-to-left scripts have direction specified as "rtl"
and Mongolian as "down"
.
Subpages
editSee also
editlocal export = {}
local Script = {}
function Script:getCode()
return self._code
end
function Script:getCanonicalName()
return self._rawData.canonicalName
end
function Script:getOtherNames()
return self._rawData.otherNames or {}
end
function Script:getParent()
return self._rawData.parent
end
function Script:getSystems()
if not self._systemObjects then
local m_systems = require("Module:Wt/haw/Writing systems")
self._systemObjects = {}
for _, sys in ipairs(self._rawData.systems or {}) do
table.insert(self._systemObjects, m_systems.getByCode(sys))
end
end
return self._systemObjects
end
--function Script:getAllNames()
-- return self._rawData.names
--end
function Script:getType()
return "script"
end
function Script:getCategoryName()
local name = self._rawData.canonicalName
-- If the name already has "script", "code" or "semaphore" in it, don't add it.
if name:find("[Ss]script$") or name:find("[Cc]ode$") or name:find("[Ss]emaphore$") then
return name
else
return name .. " script"
end
end
function Script:getCharacters()
if self._rawData.characters then
return self._rawData.characters
else
return nil
end
end
function Script:countCharacters(text)
if not self._rawData.characters then
return 0
else
local _, num = mw.ustring.gsub(text, "[" .. self._rawData.characters .. "]", "")
return num
end
end
function Script:getDirection()
local direction = self._rawData.direction
if not direction then
return nil
else
return direction
end
end
function Script:getRawData()
return self._rawData
end
function Script:toJSON()
local ret = {
canonicalName = self:getCanonicalName(),
categoryName = self:getCategoryName(),
code = self._code,
otherNames = self:getOtherNames(),
type = self:getType(),
}
return require("Module:Wt/haw/JSON").toJSON(ret)
end
Script.__index = Script
function export.makeObject(code, data)
return data and setmetatable({ _rawData = data, _code = code }, Script) or nil
end
function export.getByCode(code)
if code == "IPAchar" then
require("Module:Wt/haw/debug").track("IPAchar")
end
return export.makeObject(code, mw.loadData("Module:Wt/haw/scripts/data")[code])
end
function export.getByCanonicalName(name)
local code = mw.loadData("Module:Wt/haw/scripts/by name")[name]
if not code then
return nil
end
return export.makeObject(code, mw.loadData("Module:Wt/haw/scripts/data")[code])
end
-- Find the best script to use, based on the characters of a string.
function export.findBestScript(text, lang)
if not text or not lang or not lang.getScripts then
return export.getByCode("None")
end
local scripts = lang:getScripts()
if #scripts == 1 then
return scripts[1]
end
-- Try to match every script against the text,
-- and return the one with the most matching characters.
local bestcount = 0
local bestscript = nil
for i, script in ipairs(scripts) do
local count = script:countCharacters(text)
if count > bestcount then
bestcount = count
bestscript = script
end
end
if bestscript then
return bestscript
end
-- No matching script was found. Return "None".
return export.getByCode("None")
end
return export